|Author(s)||Kratsborn, W. & Kuizenga, H.|
|Editor||A. Ross & P. Cunningham, Reflecting on Identities: Research, Practice and Innovation|
This paper is based on a workshop presentation based on the European educational project Multiple Choice Identity. In this young people from 3 till 25 years learn to develop their own identity in Europe. Our aim is to make contact from different perspectives through knowledge, images, interactivities, creativity, norms and values and music. Gaming and especially educational gaming is a special opportunity and challenge to reach young people in their own world and to prepare them for the future. Multiple choice identity is an open, knowledge based, problem-solving, communicative, active, creative and reflective identity or person and he feels at home in the virtual world. In a virtual world they may experiment with this.